Individual figures in larger scales

I'm never one to pass up a freebee, especially when it's a funny one, so when I ran into this design by someone who goes by MZ4250, I just had to grab it. The cat was painted with a witches brew of enamels, oils and acrylics. Despite being about 25mm tall, I think it belongs on the larger scale page.

Graphics went AWOL

One of the first 3D models I downloaded was the "Dark Merchant" by Flesh of the Gods. As supplied, this figure is in 32mm scale, but since most of my collection is 54mm or 28mm, and because I wanted to experiment with resizing figures, I printed copies in all three scales. Some of the 32mm have since found better homes, but I decided to paint up the 54mm and 25mm (yup, I goofed) prints myself, with identical colours. I must admit to getting somewhat fed up with all that luggage, but I like the end result.

This figure has had a long and tough 'career' as a guinea pig, more so than was planned. In hindsight, it should have had a proper project page, but I didn't keep track of this "quick little test figure."

The Green Lady and her identical twin were originally printed as part of a test shot to compare two different types of resin. Both came out fine, except that the swords they were holding were warped (on the other) and bent like a banana on this one. "What sword", you may ask. Well, I tried to straighten the blades using hot water, and went just a bit too far with this one, resulting in "ping" followed by a stream of unpublishable language.
So, snapped sword, alternative kit needed. I cut off the remains of the hilt, and started drilling out the final bits of it directly in the right hand.
Cue another ping, from most of the fingers taking off to parts unknown.
By now I was in "too stubborn to see sense" mode, and rather than ditch the print, I added the short staff (just a piece of Evergreen rod, really), and rebuilt the fingers around it from Milliput.

Then the painting started. Both these ladies were marked as test subjects for non-human skin tones, this one green, the other will become silvery grey. My initial attempt at green skin using oils was a disaster. I'd put on a dark beige undercoat, and then tried to smooth out little dots of paint, as I usually do with faces and such. Did I mention this figure is 150mm, and before the piece of cloth gets added, naked? That's a huge amount of skin to cover.
I gave up on this rather quickly, wiped the figure clean, and then instead tried a sort of blended layering approach with the same paint, slightly thinned with white spirits. I wasn't pretty. Very splotchy result, and, very uncharacteristically for oils, to fast to tweak the result back into something more pleasing after a few hours. Also, the green was entirely too brown.
I gave it a week or so to properly cure, and then mixed up a new batch of green, which I then applied thinned ever so lightly with the 'native' linseed oil. This came out a lot better. All these re-tries resulted in a very uneven sheen, so I used high gloss varnish to even it out, followed at the very end with satin to get the "somewhat shiny with sweat after a fierce workout" look.

The green that turned out too brown was mixed up with "gold ochre", "mars black", and "yellow, deep", while the more succesful mixture was based on "cadmium yellow" and "ultramarine (green shade)".

This figure started out as a very, very naughty full figure, but I figured it would work even better as a bust, so I modified it into one. Painted with my usual oils.

Graphics went AWOL

This warrior lady was designed by kaucukovnik, who has a thing for figures based on video games. This particular figure is apparently the Amazon class from Diablo II, which frankly is just a name to me.
I've scaled the figure to just a bit larger than 54mm scale; while this breaks the consistency in the display case, I find that going up to about 65mm gives just enough room for extra detail to have proper faces.

Al those bits of leather right next to contrasting colours made for some frightening painting. I'd hate to think how badly those straps on the upper legs must chafe in real life, but fortunately, video game characters are completely immune to such mundane concerns. I checked some references, if you can call them that, and while details vary, I must say the designer captured the "real thing" very well.
There is a minor fault below her left eye, either in the design or in printing. I might have been able to correct it, but it looked so much like the archetypical duelling scar, that I decided to leave it in place for an extra level of badass.

Graphics went AWOL
Graphics went AWOL

This figure was involved in one mishap after the other..
For starters, I didn't even particularly want this model. What I was really after, was a set of 25 Wild West figures from the same seller, which came at a very consideable discount compared to separate figures. Before I buy a large batch, I really want a sample to judge the quality from, but there were no freebies offered. The only figure from the same designer that wasn't already in set was this one. So, I bought it as a sampler, printed it, decided the quality was quite nice, and bought the set... only to find out this one was in there as well, but left out of the published list, presumably for being naughty. At bit odd really; I don't think anyone put off by a topless girl in the add would appreciate getting one as a surprise.

Anyway, now that I had this one printed, it seemed a waste not to do something with it. During cleanup, I managed fumble the miniature several times, breaking off the handles of both her holstered guns. Ok, fine, not spare guns for you then.
Over to painting, some leftover oils for skin and hair, whatever was within range for the rest. And somewhere along the way, I dropped it again, and broke the barrel off the gun in her hand. That of course, did need repairs..

The bust was 3D printed from this design. . Without scaling, as this one is, it comes out at about 35x45mm.
Skin tones were done with acrylics (in this case Humbrol 62 'leather' with lots of Titanium White), experimenting with which was actually the main point on the project. Hair is W&N Raw Umber oil paint.
These 3D prints are lovely to play with, but they do occasionally have very narrow spots to work in, sometimes narrower than the brushes can deal with. The ragged edge between hair and right side of the face is a result of this; I really need to find a trick for this.

Graphics went AWOL

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